Third Age Total War Divide And Conquer Units
- Tag: third age total war. Search: Search took 0.08 seconds. OSP WIP Release 0.8.5 New Units for Gondor REBORN work thread (1st post image heavy). Divide and Conquer (Looking for unit balancers and experienced scripters!) Started by Emperor of Hell, September 23, 2012 04:12 AM.
- Time for another install video, this time it's a two in one, for Third Age Total War, and also for Divide and Conquer, can the mad man get it done right, and no.
Third Age Total War Divide And Conquer Units 1
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A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. The current version of DaC is V4.5 (released 12th April 2020). Divide and Conquer is the biggest Third Age: Total War submod of all time. It contains many new factions, units, scripts, 2d artwork and more! DaC has been an ongoing project for 9 years now but the current modding team is the longest running team in its history. Help on Third Age Divide and Conquer! Posted by 2 years ago. Help on Third Age Divide and Conquer! Stick all the units in the other settlements into your forts next to Dale for the free upkeep. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies.
Divide and Conquer is the biggest Third Age total War submod of all time. We have recently released DaC V2.0 (on March 3rd, 2018) which has been in development for a full year. DaC V2.0 has a lot of new features and content from all aspects of the game such as new units, new campaign strategy map models, new scripts, new battlemaps, and much. We hope you all enjoy DaC V2.0!
Divide and Conquer Version 2 - Part 1. You need a fresh (no mods present) Third Age Total War 3.2 installation.
Third Age: Total War | |
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Video game | |
Platform | Microsoft Windows |
Release date | April 26, 2009 |
Genre | Strategy |
Divide And Conquer 4.5
Third Age: Total War is a total conversion modification for the PC-game Medieval II: Total War by Sega that brings the world of Middle-earth. It changes the map of Europe, North Africa and the Middle East to an extensive historically accurate map of Middle-earth as it was in the Third Age, while retaining the turn-based strategic gameplay and real-time battles of the original.
A similar project had been The Lord of the Rings: Total War.
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[edit]The Map
The map includes 114 settlements taken straight from Middle-earth lore and completed with several fanon locations. Visit the wonders of Middle-earth, like the Two Towers, the Argonath or Durin's Tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. See the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor.
[edit]Gameplay
Like in the original game the modification allows the player to assume control of a faction and build a civilization, both economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems in the large campaign map. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.
[edit]Factions
The modification includes all important factions of the Third Age and all have their own culture. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map.
[edit] DĂșnedain Factions
Factions with the DĂșnedain-culture:
- Arnor (emerges from Eriador)
[edit] Elvish Factions
Factions with the Elvish-culture:
[edit] Northmen Factions
Factions with the Northmen-culture:
[edit] Dwarvish Factions
Factions with the Dwarvish-culture:
[edit] Followers of Sauron
Factions with the 'Followers of Sauron'-culture:
[edit]Autonomous Regions
[edit]Design
In order to reflect the world of Middle-earth as accurately as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more. The unit design is based on visual references of The Lord of the Rings (film series), completed with fictional units and artwork, all based on the lore of Middle-earth. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.
[edit]Trailer
[edit]External Liks
[edit]References
- Medieval II: Total War at Wikipedia